From the Book - First edition.
Introduction: The power and potential of games for learning
Part I: Games as transformative classroom experiences. My favorite game : the power of personal learning
Ask the Sphinx : power up student motivation with superpower challenges
Gen Con in the classroom : board games for learning
Video games in the English classroom : supercharging critical literacy
Playing through stories : teaching interactive narrative
Part II: Games as transformative classroom experiences. Using a game to counter the prejudice, bias, and discrimination against the transgender community : if found and transformative storytelling
"Smart bets" balancing uncertainty with clear thinking : Annie Duke's poker skills for everyday life
Chess for self, school, and society
War from the other side : playing games to save democracy
The child as mother to man : a game for saving nature
Turning strangers into neighbors : improving the world through a game of gratitude
Part III: Casual games as transformative online learning experiences. Three small games for big learning in math and physics
Playing small business owners : teaching management, self-efficacy, and authentic skills through casual games
Teaching teamwork with a public health game
There is an imposter among us : teaching truth in the time of "The Big Lie"
Teaching tragedy in real time : the Syrian refugee crisis
Games for college orientation : social emotional learning
Part IV: Playing across boundaries ; interdisciplinary instruction with films, games, and literature. Teaching the Disclosure scene : empathy and understanding for transgender people
Teaching over the top : the Great War through a game, painting, poem, and superhero film
How "memoirs" about the Iranian revolution can help change stereotypical perceptions of the Muslim as "other"
Teaching about pandemics during a pandemic
Conclusion: A short hike to the top of the mountain : teaching the transcendent or walking the dog.