1. Studying the computer game complex
Computer games as a mass culture
Computer games as mass media
Computer games as psychophysiological force
Computer games as economic force
Computer games as instructional force
So, why study computer games?
Propositions of the gamework
The grammar of gameworks: analyzing the computer game complex
3. Capturing imaginations: rhetoric in the art of computer game development
Rhetorical functions revisited
Rhetoric in the discourse of game developers
Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales
4. Making meanings out of contradictions: the work of computer game reviewing
Computer game reviewing online
Computer game reviewing in print
Playing up influence to influence play
Reviewing the meanings of the computer game complex
5. The economies of black & white
The "purchase" of natural resources
The "purchase" of spiritual resources
The "purchase" of temporal resources
The work of black & white
Transformative locales: economic force as game work.